MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ save_mesh_snapshot() [1/5]

bool MayaFlux::IO::save_mesh_snapshot ( const std::shared_ptr< Buffers::ComputeMeshBuffer > &  buffer,
const std::string &  path_pattern,
const ModelWriteOptions options = {} 
)

Save a ComputeMeshBuffer with a millisecond epoch timestamp spliced into the path.

See the MeshBuffer overload's doc for the case this serves.

Definition at line 370 of file ModelExport.cpp.

374{
375 return save_mesh(buffer, splice_timestamp(path_pattern), options);
376}
std::shared_ptr< NetworkGeometryBuffer > buffer
bool save_mesh(const std::shared_ptr< Buffers::MeshBuffer > &buffer, const std::string &suggested_name)
Present a native save-file dialog filtered to 3D model formats and save buffer to the chosen path via...
Definition Depot.cpp:284

References buffer, and save_mesh().

Referenced by MayaFlux::IO::IOManager::save_mesh_snapshot().

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