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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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| bool MayaFlux::IO::save_mesh_snapshot | ( | const std::shared_ptr< Buffers::ComputeMeshBuffer > & | buffer, |
| const std::string & | path_pattern, | ||
| const ModelWriteOptions & | options = {} |
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| ) |
Save a ComputeMeshBuffer with a millisecond epoch timestamp spliced into the path.
See the MeshBuffer overload's doc for the case this serves.
Definition at line 370 of file ModelExport.cpp.
References buffer, and save_mesh().
Referenced by MayaFlux::IO::IOManager::save_mesh_snapshot().
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