Attempts to resume the coroutine with explicit temporal context.
- Parameters
-
| current_value | Current position in the timeline (samples, frames, cycles, etc.) |
| context | The temporal context being processed |
- Returns
- True if the coroutine was resumed, false otherwise
This context-aware resume method allows different temporal mechanisms to coexist within the same processing token. For example, both sample-based and buffer-cycle-based delays can use SAMPLE_ACCURATE token without interfering with each other.
The default implementation delegates to try_resume(uint64_t) for backward compatibility. Derived classes can override to implement context-specific resumption logic.
Reimplemented from MayaFlux::Vruta::Routine.
Definition at line 112 of file Routine.cpp.
113{
115 return false;
116
117 auto& promise_ref =
m_handle.promise();
118
119 if (promise_ref.should_terminate || !promise_ref.auto_resume) {
120 return false;
121 }
122
125 }
126
127 if (promise_ref.active_delay_context !=
DelayContext::NONE && promise_ref.active_delay_context != context) {
128 return false;
129 }
130
131 bool should_resume = false;
132
133 switch (context) {
136 should_resume = (current_value >= promise_ref.next_sample);
137 if (should_resume) {
138 promise_ref.next_sample = current_value + promise_ref.delay_amount;
139 }
140 } else {
141 should_resume = false;
142 }
143 break;
144
147 should_resume = (current_value >= promise_ref.next_buffer_cycle);
148 } else {
149 should_resume = false;
150 }
151 break;
152
154 should_resume = true;
155 break;
156
157 default:
158 return false;
159 }
160
161 if (should_resume) {
163 return true;
164 }
165
166 return false;
167}
std::coroutine_handle< promise_type > m_handle
Handle to the underlying coroutine.
bool is_active() const override
Checks if the coroutine is still active.
bool initialize_state(uint64_t current_sample=0U) override
Initializes the coroutine's state for execution.
@ NONE
No active delay, resume immediately.
@ SAMPLE_BASED
Sample-accurate delay (audio domain)
@ BUFFER_BASED
Buffer-cycle delay (audio hardware boundary)
@ AWAIT
Awaiter-induced delay (temporary suspension)
References MayaFlux::Vruta::AWAIT, MayaFlux::Vruta::BUFFER_BASED, initialize_state(), is_active(), m_handle, MayaFlux::Vruta::NONE, and MayaFlux::Vruta::SAMPLE_BASED.
Referenced by try_resume().