MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ try_resume_with_context()

bool MayaFlux::Vruta::GraphicsRoutine::try_resume_with_context ( uint64_t  current_value,
DelayContext   
)
overridevirtual

Attempts to resume the coroutine with explicit temporal context.

Parameters
current_valueCurrent position in the timeline (samples, frames, cycles, etc.)
contextThe temporal context being processed
Returns
True if the coroutine was resumed, false otherwise

This context-aware resume method allows different temporal mechanisms to coexist within the same processing token. For example, both sample-based and buffer-cycle-based delays can use SAMPLE_ACCURATE token without interfering with each other.

The default implementation delegates to try_resume(uint64_t) for backward compatibility. Derived classes can override to implement context-specific resumption logic.

Reimplemented from MayaFlux::Vruta::Routine.

Definition at line 280 of file Routine.cpp.

281{
282 if (!is_active())
283 return false;
284
285 auto& promise_ref = m_handle.promise();
286
287 if (promise_ref.should_terminate || !promise_ref.auto_resume) {
288 return false;
289 }
290
291 if (context != DelayContext::NONE && promise_ref.active_delay_context == DelayContext::AWAIT) {
292 return initialize_state(current_value);
293 }
294
295 if (promise_ref.active_delay_context != DelayContext::NONE && promise_ref.active_delay_context != context) {
296 return false;
297 }
298
299 bool should_resume = false;
300
301 switch (context) {
303 if (promise_ref.active_delay_context == DelayContext::FRAME_BASED) {
304 should_resume = (current_value >= promise_ref.next_frame);
305 if (should_resume) {
306 promise_ref.next_frame = current_value + promise_ref.delay_amount;
307 }
308 } else {
309 should_resume = false;
310 }
311 break;
312
314 should_resume = true;
315 break;
316
317 default:
318 return false;
319 }
320
321 if (should_resume) {
322 m_handle.resume();
323 return true;
324 }
325
326 return false;
327}
bool initialize_state(uint64_t current_frame=0U) override
Initializes the coroutine's state for execution.
Definition Routine.cpp:256
bool is_active() const override
Checks if the coroutine is still active.
Definition Routine.cpp:251
std::coroutine_handle< promise_type > m_handle
Handle to the underlying coroutine.
Definition Routine.hpp:644
@ FRAME_BASED
Frame-rate delay (Graphics domain)
@ NONE
No active delay, try resume immediately.
@ AWAIT
Awaiter-induced delay (temporary suspension)

References MayaFlux::Vruta::AWAIT, MayaFlux::Vruta::FRAME_BASED, initialize_state(), is_active(), m_handle, and MayaFlux::Vruta::NONE.

Referenced by try_resume().

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