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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| std::vector< Kakshya::MeshVertex > MayaFlux::Portal::Text::TextRun::vertices | ( | const GlyphMap & | map, |
| uint32_t | slot | ||
| ) |
Vertices for the background, if any, then every glyph.
| map | Layout pixels to output space. |
| slot | Atlas image slot in the shader's texture array. |
Definition at line 86 of file TextRun.cpp.
References a, b, MayaFlux::Portal::Text::PressParams::background, MayaFlux::Portal::Text::PressParams::color, extent(), MayaFlux::Portal::Text::glyph_vertices(), lay_out_text(), m_layout, m_params, out, MayaFlux::Portal::Text::LayoutResult::quads, MayaFlux::Portal::Text::PressParams::spans, stale(), and MayaFlux::Kinesis::textured_mesh_rect().
Referenced by MayaFlux::Portal::Forma::internal::TextSlice::refresh().
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