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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Nexus::Agent::recenter | ( | ) |
Read the attached buffer's geometry again and move the anchor to match.
The object keeps its position. Blocks for a ComputeMeshBuffer, so call it off the graphics thread.
Definition at line 37 of file Agent.cpp.
References m_attachment, m_orientation, m_position, and MayaFlux::Nexus::recenter_attachment().
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