MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ invoke_influence()

virtual void MayaFlux::Nexus::Agent::invoke_influence ( const InfluenceContext ctx) const
inlinevirtual

Invoke the influence function with the supplied context.

Parameters
ctxPopulated context for this commit.

Reimplemented in MayaFlux::Nexus::Locus, and MayaFlux::Nexus::Presence.

Definition at line 277 of file Agent.hpp.

278 {
279 if (m_influence_fn) {
280 m_influence_fn(ctx);
281 }
284 if (m_influence_ubo)
286 }
InfluenceFn m_influence_fn
Definition Agent.hpp:302
void upload_influence_ubo(const InfluenceContext &ctx) const
Definition Agent.cpp:65
std::vector< AudioSink > m_audio_sinks
Definition Agent.hpp:305
std::vector< RenderSink > m_render_sinks
Definition Agent.hpp:306
std::shared_ptr< Buffers::VKBuffer > m_influence_ubo
Definition Agent.hpp:296
void dispatch_render_sinks(std::vector< RenderSink > &sinks, const InfluenceContext &ctx)
For each sink that has a producer fn, call it and push the result.
Definition Sinks.cpp:207
void dispatch_audio_sinks(std::vector< AudioSink > &sinks, const InfluenceContext &ctx)
For each sink that has a producer fn, call it and push the result.
Definition Sinks.cpp:71

References MayaFlux::Nexus::dispatch_audio_sinks(), and MayaFlux::Nexus::dispatch_render_sinks().

Referenced by MayaFlux::Nexus::Locus::invoke_influence(), and MayaFlux::Nexus::Presence::invoke_influence().

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