MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ set_orientation()

void MayaFlux::Nexus::Agent::set_orientation ( const glm::quat &  q)
inline

Set the orientation.

Local +Z is forward. Unset means no rotation.

Definition at line 122 of file Agent.hpp.

122{ m_orientation = q; }
double q
std::optional< glm::quat > m_orientation
Definition Agent.hpp:381

References q.

Referenced by MayaFlux::Nexus::Locus::invoke_perception().

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