MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ clear()

void MayaFlux::Kakshya::MeshInsertion::clear ( )

Clear both variants and reset all internal state.

Definition at line 177 of file MeshInsertion.cpp.

178{
179 m_vertex_variant = std::vector<uint8_t> {};
180 m_index_variant = std::vector<uint32_t> {};
181 m_layout = {};
182 m_layout_set = false;
183 m_vertex_count = 0;
184 m_index_count = 0;
185 m_submeshes = std::nullopt;
186}
std::optional< RegionGroup > m_submeshes
uint32_t m_vertex_count
Running total across all submitted batches.

References m_index_count, m_index_variant, m_layout, m_layout_set, m_submeshes, m_vertex_count, and m_vertex_variant.