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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Kakshya::EigenInsertion::insert_vector | ( | const Eigen::VectorXd & | vec, |
| bool | preserve_precision = true |
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| ) |
Insert Eigen vector as scalar data.
| vec | Source vector |
| preserve_precision | If true, use double; if false, convert to float |
Definition at line 48 of file EigenInsertion.cpp.
References m_variant.
Referenced by MayaFlux::Kakshya::from_eigen_vector().
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