MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ m_audio_units

std::unordered_map<ProcessingToken, RootAudioUnit> MayaFlux::Buffers::TokenUnitManager::m_audio_units
private

Token-based map of root audio buffer units Maps: ProcessingToken -> channel -> {root_buffers, processing chains}.

Definition at line 285 of file TokenUnitManager.hpp.

Referenced by get_active_audio_tokens(), get_audio_buffer_size(), get_audio_channel_count(), get_audio_unit(), get_audio_unit_mutable(), get_or_create_audio_unit(), and has_audio_unit().