MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ m_graphics_units

std::unordered_map<ProcessingToken, RootGraphicsUnit> MayaFlux::Buffers::TokenUnitManager::m_graphics_units
private

Token-based map of root graphics buffer units.

Definition at line 288 of file TokenUnitManager.hpp.

Referenced by get_active_graphics_tokens(), get_graphics_unit(), get_graphics_unit_mutable(), get_or_create_graphics_unit(), and has_graphics_unit().