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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::SDFPrepProcessor::set_resolution | ( | uint32_t | res_x, |
| uint32_t | res_y, | ||
| uint32_t | res_z | ||
| ) |
Rebuild owned buffers to match a new resolution.
Must be called before the next frame when resolution changes.
Definition at line 16 of file SDFPrepProcessor.cpp.
References m_res_x, m_res_y, m_res_z, and rebuild_buffers().
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