MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ update_texture()

void MayaFlux::Buffers::NodeTextureBuffer::update_texture ( )
inline

Trigger pixel computation on the node.

Calls node->compute_frame() to regenerate pixels. Useful for explicit frame updates when not using domain-driven processing.

Definition at line 135 of file NodeTextureBuffer.hpp.

136 {
137 if (m_texture_node) {
138 m_texture_node->compute_frame();
139 }
140 }
std::shared_ptr< Nodes::GpuSync::TextureNode > m_texture_node