MayaFlux
0.3.0
Digital-First Multimedia Processing Framework
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◆
get_binding_name()
const std::string & MayaFlux::Buffers::NodeTextureBuffer::get_binding_name
(
)
const
inline
Get the logical binding name.
Definition at line
102
of file
NodeTextureBuffer.hpp
.
103
{
104
return
m_binding_name
;
105
}
MayaFlux::Buffers::NodeTextureBuffer::m_binding_name
std::string m_binding_name
Definition
NodeTextureBuffer.hpp:146
MayaFlux
Buffers
NodeTextureBuffer
Generated by
1.9.8