MayaFlux
0.2.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches
◆
get_binding_name()
const std::string & MayaFlux::Buffers::NodeTextureBuffer::get_binding_name
(
)
const
inline
Get the logical binding name.
Definition at line
114
of file
NodeTextureBuffer.hpp
.
115
{
116
return
m_binding_name
;
117
}
MayaFlux::Buffers::NodeTextureBuffer::m_binding_name
std::string m_binding_name
Definition
NodeTextureBuffer.hpp:158
MayaFlux
Buffers
NodeTextureBuffer
Generated by
1.9.8