MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ get_binding_name()

const std::string & MayaFlux::Buffers::NodeTextureBuffer::get_binding_name ( ) const
inline

Get the logical binding name.

Definition at line 114 of file NodeTextureBuffer.hpp.

115 {
116 return m_binding_name;
117 }