MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ update_network()

void MayaFlux::Buffers::NetworkGeometryBuffer::update_network ( unsigned int  num_samples = 1)
inline

Trigger network processing.

Calls network->process_batch() to update physics/state. Geometry aggregation happens automatically in processor.

Definition at line 114 of file NetworkGeometryBuffer.hpp.

115 {
116 if (m_network && m_network->is_enabled()) {
117 m_network->process_batch(num_samples);
118 }
119 }
std::shared_ptr< Nodes::NodeNetwork > m_network