MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ on_detach()

void MayaFlux::Buffers::MeshProcessor::on_detach ( const std::shared_ptr< Buffer > &  )
overrideprotectedvirtual

Called when this processor is detached from a buffer.

Parameters
bufferBuffer this processor is being detached from

Provides an opportunity for the processor to clean up buffer-specific state or release resources. With expanded processor capabilities, this method should also:

  • Release Hardware Resources: Clean up GPU memory, CUDA contexts, or other acceleration resources
  • Finalize Backend Operations: Ensure all pending backend operations are completed
  • Reset Processing State: Clear any buffer-specific optimization parameters or cached data
  • Restore Default Backend: Return to default processing backend if override was applied
  • Synchronize Operations: Ensure all parallel processing operations have completed

Default implementation does nothing, but proper resource management in derived classes is crucial for optimal performance and preventing resource leaks.

Reimplemented from MayaFlux::Buffers::BufferProcessor.

Definition at line 71 of file MeshProcessor.cpp.

72{
73 m_mesh_buffer.reset();
74 m_gpu_index_buffer.reset();
75 m_vertex_staging.reset();
76 m_index_staging.reset();
77}
std::shared_ptr< VKBuffer > m_vertex_staging
std::shared_ptr< VKBuffer > m_index_staging
std::shared_ptr< MeshBuffer > m_mesh_buffer
std::shared_ptr< VKBuffer > m_gpu_index_buffer

References m_gpu_index_buffer, m_index_staging, m_mesh_buffer, and m_vertex_staging.