MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ m_vertex_aggregate

std::vector<uint8_t> MayaFlux::Buffers::MeshNetworkProcessor::m_vertex_aggregate
private

Aggregate scratch buffers reused each cycle to avoid allocation.

Definition at line 57 of file MeshNetworkProcessor.hpp.

Referenced by on_attach(), processing_function(), and upload_combined().