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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::InfluxProcessor::set_falloff | ( | float | falloff | ) |
Set the shape's edge softness.
| falloff | Interpretation is the shader's. Zero is a hard edge in shaders that honour it. |
Definition at line 139 of file InfluxProcessor.cpp.
References falloff, MayaFlux::Buffers::VolumeFieldProcessor::get_volume(), m_falloff, and write_tail().
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