MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ set_falloff()

void MayaFlux::Buffers::InfluxProcessor::set_falloff ( float  falloff)

Set the shape's edge softness.

Parameters
falloffInterpretation is the shader's. Zero is a hard edge in shaders that honour it.

Definition at line 165 of file InfluxProcessor.cpp.

166{
168 if (get_volume()) {
169 write_tail();
170 }
171}
float falloff
void write_tail()
Write every parameter past the shared prefix.
const std::shared_ptr< VolumeGridBuffer > & get_volume() const
The attached volume, or null if attachment failed validation.

References falloff, MayaFlux::Buffers::VolumeFieldProcessor::get_volume(), m_falloff, and write_tail().

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