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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::InfluxProcessor::set_center | ( | const glm::vec3 & | center | ) |
Set the shape's world-space centre.
| center | Position. Interpretation is the shader's. |
Definition at line 107 of file InfluxProcessor.cpp.
References MayaFlux::Buffers::VolumeFieldProcessor::get_volume(), m_center, and write_tail().
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