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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::InfluxProcessor::restart | ( | ) |
Reset elapsed time to zero.
Restarts any time-varying geometry the shader implements. Does not touch the field.
Definition at line 99 of file InfluxProcessor.cpp.
References MayaFlux::Buffers::VolumeFieldProcessor::get_volume(), m_elapsed, and MayaFlux::Buffers::VolumeFieldProcessor::write_lattice_word7().
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