MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ restart()

void MayaFlux::Buffers::InfluxProcessor::restart ( )

Reset elapsed time to zero.

Restarts any time-varying geometry the shader implements. Does not touch the field.

Definition at line 99 of file InfluxProcessor.cpp.

100{
101 m_elapsed = 0.0F;
102 if (get_volume()) {
104 }
105}
void write_lattice_word7(float value)
Write word seven of the parameter prefix, at byte offset 28.
const std::shared_ptr< VolumeGridBuffer > & get_volume() const
The attached volume, or null if attachment failed validation.

References MayaFlux::Buffers::VolumeFieldProcessor::get_volume(), m_elapsed, and MayaFlux::Buffers::VolumeFieldProcessor::write_lattice_word7().

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