MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ unbind()

void MayaFlux::Buffers::DescriptorBuffer::unbind ( const std::string &  name)

Remove a binding.

Definition at line 99 of file DescriptorBuffer.cpp.

100{
102 m_bindings_processor->unbind_node(name);
103 }
104}
std::shared_ptr< DescriptorBindingsProcessor > m_bindings_processor

References m_bindings_processor.