MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ get_binding_names()

std::vector< std::string > MayaFlux::Buffers::DescriptorBuffer::get_binding_names ( ) const

Get all binding names.

Definition at line 106 of file DescriptorBuffer.cpp.

107{
108 return m_bindings_processor ? m_bindings_processor->get_binding_names() : std::vector<std::string> {};
109}
std::shared_ptr< DescriptorBindingsProcessor > m_bindings_processor

References m_bindings_processor.