MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ set_dirty()

void MayaFlux::Buffers::ComputeMeshBuffer::set_dirty ( )

Request a re-dispatch on the next graphics frame.

Definition at line 196 of file ComputeMeshBuffer.cpp.

197{
198 if (m_sdf_processor)
199 m_sdf_processor->set_dirty();
200}
std::shared_ptr< SDFMeshProcessor > m_sdf_processor

References m_sdf_processor.