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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::BufferProcessingChain::add_postprocessor | ( | const std::shared_ptr< BufferProcessor > & | processor, |
| const std::shared_ptr< Buffer > & | buffer | ||
| ) |
Sets a postprocessor to be applied after the main pipeline.
| processor | Postprocessor to add |
| buffer | Buffer to associate with this postprocessor |
The postprocessor is applied after all regular processors when process() is called. This is useful for final data adjustments that must occur immediately after the main transformation sequence, such as clamping values, applying effects, or cleanup. NOTE: This is different from the final processor, and runs before it.
Definition at line 199 of file BufferProcessingChain.cpp.
References m_postprocessors.