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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| float radius { 0.0F } |
Definition at line 35 of file StateDecoder.cpp.
Referenced by MayaFlux::Kinesis::cylindrical(), MayaFlux::Kinesis::distance(), MayaFlux::Nexus::StateEncoder::encode(), MayaFlux::Kinesis::generate_circle(), MayaFlux::Kinesis::generate_regular_polygon(), MayaFlux::Kinesis::radius_threshold_graph(), MayaFlux::Nexus::StateDecoder::reconstruct(), MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::set_connection_radius(), MayaFlux::Nodes::Network::TopologyOperator::set_connection_radius(), MayaFlux::Nodes::Network::PointCloudNetwork::set_connection_radius(), MayaFlux::Nodes::Network::PhysicsOperator::set_interaction_radius(), MayaFlux::Nexus::Fabric::within_radius(), and MayaFlux::Kinesis::SpatialIndex< PointT >::within_radius().